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        <article data-uid="Unity.Mathematics.bool2x3">



  <h1 id="Unity_Mathematics_bool2x3" data-uid="Unity.Mathematics.bool2x3" class="text-break">
    bool2x3 结构
  
  </h1>

  <div class="facts text-secondary">
    <dl><dt>命名空间</dt><dd><a class="xref" href="Unity.html">Unity</a>.<a class="xref" href="Unity.Mathematics.html">Mathematics</a></dd></dl>
  <dl><dt>程序集</dt><dd>Fantasy.Net.dll</dd></dl>
  </div>

  <div class="markdown summary"><p>A 2x3 matrix of bools.</p>
</div>
  <div class="markdown conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public struct bool2x3 : IEquatable&lt;bool2x3&gt;</code></pre>
  </div>





  <dl class="typelist implements">
    <dt>实现</dt>
    <dd>
      <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iequatable-1">IEquatable</a>&lt;<a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a>&gt;</div>
    </dd>
  </dl>


  <dl class="typelist derived">
    <dt>继承成员</dt>
    <dd>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
    </div>
  </dd></dl>

  <dl class="typelist extensionMethods">
    <dt>扩展方法</dt>
    <dd>
  <div>
      <a class="xref" href="Fantasy.Helper.JsonHelper.html#Fantasy_Helper_JsonHelper_ToJson__1___0_">JsonHelper.ToJson&lt;T&gt;(T)</a>
  </div>
  </dd></dl>





  <h2 class="section" id="constructors">构造函数
</h2>


  <a id="Unity_Mathematics_bool2x3__ctor_" data-uid="Unity.Mathematics.bool2x3.#ctor*"></a>

  <h3 id="Unity_Mathematics_bool2x3__ctor_System_Boolean_" data-uid="Unity.Mathematics.bool2x3.#ctor(System.Boolean)">
  bool2x3(bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a bool2x3 matrix from a single bool value by assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool2x3(bool v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>bool to convert to bool2x3</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_bool2x3__ctor_" data-uid="Unity.Mathematics.bool2x3.#ctor*"></a>

  <h3 id="Unity_Mathematics_bool2x3__ctor_System_Boolean_System_Boolean_System_Boolean_System_Boolean_System_Boolean_System_Boolean_" data-uid="Unity.Mathematics.bool2x3.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
  bool2x3(bool, bool, bool, bool, bool, bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a bool2x3 matrix from 6 bool values given in row-major order.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool2x3(bool m00, bool m01, bool m02, bool m10, bool m11, bool m12)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>m00</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The matrix at row 0, column 0 will be set to this value.</p>
</dd>
    <dt><code>m01</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The matrix at row 0, column 1 will be set to this value.</p>
</dd>
    <dt><code>m02</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The matrix at row 0, column 2 will be set to this value.</p>
</dd>
    <dt><code>m10</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The matrix at row 1, column 0 will be set to this value.</p>
</dd>
    <dt><code>m11</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The matrix at row 1, column 1 will be set to this value.</p>
</dd>
    <dt><code>m12</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The matrix at row 1, column 2 will be set to this value.</p>
</dd>
  </dl>












  <a id="Unity_Mathematics_bool2x3__ctor_" data-uid="Unity.Mathematics.bool2x3.#ctor*"></a>

  <h3 id="Unity_Mathematics_bool2x3__ctor_Unity_Mathematics_bool2_Unity_Mathematics_bool2_Unity_Mathematics_bool2_" data-uid="Unity.Mathematics.bool2x3.#ctor(Unity.Mathematics.bool2,Unity.Mathematics.bool2,Unity.Mathematics.bool2)">
  bool2x3(bool2, bool2, bool2)
  
  </h3>

  <div class="markdown level1 summary"><p>Constructs a bool2x3 matrix from three bool2 vectors.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool2x3(bool2 c0, bool2 c1, bool2 c2)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>c0</code> <a class="xref" href="Unity.Mathematics.bool2.html">bool2</a></dt>
    <dd><p>The matrix column c0 will be set to this value.</p>
</dd>
    <dt><code>c1</code> <a class="xref" href="Unity.Mathematics.bool2.html">bool2</a></dt>
    <dd><p>The matrix column c1 will be set to this value.</p>
</dd>
    <dt><code>c2</code> <a class="xref" href="Unity.Mathematics.bool2.html">bool2</a></dt>
    <dd><p>The matrix column c2 will be set to this value.</p>
</dd>
  </dl>












  <h2 class="section" id="fields">字段
</h2>



  <h3 id="Unity_Mathematics_bool2x3_c0" data-uid="Unity.Mathematics.bool2x3.c0">
  c0
  
  </h3>

  <div class="markdown level1 summary"><p>Column 0 of the matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool2 c0</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2.html">bool2</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_bool2x3_c1" data-uid="Unity.Mathematics.bool2x3.c1">
  c1
  
  </h3>

  <div class="markdown level1 summary"><p>Column 1 of the matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool2 c1</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2.html">bool2</a></dt>
    <dd></dd>
  </dl>










  <h3 id="Unity_Mathematics_bool2x3_c2" data-uid="Unity.Mathematics.bool2x3.c2">
  c2
  
  </h3>

  <div class="markdown level1 summary"><p>Column 2 of the matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool2 c2</code></pre>
  </div>




  <h4 class="section">字段值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2.html">bool2</a></dt>
    <dd></dd>
  </dl>









  <h2 class="section" id="properties">属性
</h2>


  <a id="Unity_Mathematics_bool2x3_Item_" data-uid="Unity.Mathematics.bool2x3.Item*"></a>

  <h3 id="Unity_Mathematics_bool2x3_Item_System_Int32_" data-uid="Unity.Mathematics.bool2x3.Item(System.Int32)">
  this[int]
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the bool2 element at a specified index.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public ref bool2 this[int index] { get; }</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd></dd>
  </dl>




  <h4 class="section">属性值</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2.html">bool2</a></dt>
    <dd></dd>
  </dl>








  <h2 class="section" id="methods">方法
</h2>


  <a id="Unity_Mathematics_bool2x3_Equals_" data-uid="Unity.Mathematics.bool2x3.Equals*"></a>

  <h3 id="Unity_Mathematics_bool2x3_Equals_System_Object_" data-uid="Unity.Mathematics.bool2x3.Equals(System.Object)">
  Equals(object)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns true if the bool2x3 is equal to a given bool2x3, false otherwise.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override bool Equals(object o)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>o</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></dt>
    <dd><p>Right hand side argument to compare equality with.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The result of the equality comparison.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_Equals_" data-uid="Unity.Mathematics.bool2x3.Equals*"></a>

  <h3 id="Unity_Mathematics_bool2x3_Equals_Unity_Mathematics_bool2x3_" data-uid="Unity.Mathematics.bool2x3.Equals(Unity.Mathematics.bool2x3)">
  Equals(bool2x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns true if the bool2x3 is equal to a given bool2x3, false otherwise.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool Equals(bool2x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Right hand side argument to compare equality with.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>The result of the equality comparison.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_GetHashCode_" data-uid="Unity.Mathematics.bool2x3.GetHashCode*"></a>

  <h3 id="Unity_Mathematics_bool2x3_GetHashCode" data-uid="Unity.Mathematics.bool2x3.GetHashCode">
  GetHashCode()
  
  </h3>

  <div class="markdown level1 summary"><p>Returns a hash code for the bool2x3.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override int GetHashCode()</code></pre>
  </div>


  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
    <dd><p>The computed hash code.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_ToString_" data-uid="Unity.Mathematics.bool2x3.ToString*"></a>

  <h3 id="Unity_Mathematics_bool2x3_ToString" data-uid="Unity.Mathematics.bool2x3.ToString">
  ToString()
  
  </h3>

  <div class="markdown level1 summary"><p>Returns a string representation of the bool2x3.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
  </div>


  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>String representation of the value.</p>
</dd>
  </dl>











  <h2 class="section" id="operators">运算符
</h2>


  <a id="Unity_Mathematics_bool2x3_op_BitwiseAnd_" data-uid="Unity.Mathematics.bool2x3.op_BitwiseAnd*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_BitwiseAnd_System_Boolean_Unity_Mathematics_bool2x3_" data-uid="Unity.Mathematics.bool2x3.op_BitwiseAnd(System.Boolean,Unity.Mathematics.bool2x3)">
  operator &amp;(bool, bool2x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise and operation on a bool value and a bool2x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator &amp;(bool lhs, bool2x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>Left hand side bool to use to compute componentwise bitwise and.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Right hand side bool2x3 to use to compute componentwise bitwise and.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise bitwise and.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_BitwiseAnd_" data-uid="Unity.Mathematics.bool2x3.op_BitwiseAnd*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_BitwiseAnd_Unity_Mathematics_bool2x3_System_Boolean_" data-uid="Unity.Mathematics.bool2x3.op_BitwiseAnd(Unity.Mathematics.bool2x3,System.Boolean)">
  operator &amp;(bool2x3, bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise and operation on a bool2x3 matrix and a bool value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator &amp;(bool2x3 lhs, bool rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Left hand side bool2x3 to use to compute componentwise bitwise and.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>Right hand side bool to use to compute componentwise bitwise and.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise bitwise and.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_BitwiseAnd_" data-uid="Unity.Mathematics.bool2x3.op_BitwiseAnd*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_BitwiseAnd_Unity_Mathematics_bool2x3_Unity_Mathematics_bool2x3_" data-uid="Unity.Mathematics.bool2x3.op_BitwiseAnd(Unity.Mathematics.bool2x3,Unity.Mathematics.bool2x3)">
  operator &amp;(bool2x3, bool2x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise and operation on two bool2x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator &amp;(bool2x3 lhs, bool2x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Left hand side bool2x3 to use to compute componentwise bitwise and.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Right hand side bool2x3 to use to compute componentwise bitwise and.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise bitwise and.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_BitwiseOr_" data-uid="Unity.Mathematics.bool2x3.op_BitwiseOr*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_BitwiseOr_System_Boolean_Unity_Mathematics_bool2x3_" data-uid="Unity.Mathematics.bool2x3.op_BitwiseOr(System.Boolean,Unity.Mathematics.bool2x3)">
  operator |(bool, bool2x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise or operation on a bool value and a bool2x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator |(bool lhs, bool2x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>Left hand side bool to use to compute componentwise bitwise or.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Right hand side bool2x3 to use to compute componentwise bitwise or.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise bitwise or.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_BitwiseOr_" data-uid="Unity.Mathematics.bool2x3.op_BitwiseOr*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_BitwiseOr_Unity_Mathematics_bool2x3_System_Boolean_" data-uid="Unity.Mathematics.bool2x3.op_BitwiseOr(Unity.Mathematics.bool2x3,System.Boolean)">
  operator |(bool2x3, bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise or operation on a bool2x3 matrix and a bool value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator |(bool2x3 lhs, bool rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Left hand side bool2x3 to use to compute componentwise bitwise or.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>Right hand side bool to use to compute componentwise bitwise or.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise bitwise or.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_BitwiseOr_" data-uid="Unity.Mathematics.bool2x3.op_BitwiseOr*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_BitwiseOr_Unity_Mathematics_bool2x3_Unity_Mathematics_bool2x3_" data-uid="Unity.Mathematics.bool2x3.op_BitwiseOr(Unity.Mathematics.bool2x3,Unity.Mathematics.bool2x3)">
  operator |(bool2x3, bool2x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise or operation on two bool2x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator |(bool2x3 lhs, bool2x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Left hand side bool2x3 to use to compute componentwise bitwise or.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Right hand side bool2x3 to use to compute componentwise bitwise or.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise bitwise or.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_Equality_" data-uid="Unity.Mathematics.bool2x3.op_Equality*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_Equality_System_Boolean_Unity_Mathematics_bool2x3_" data-uid="Unity.Mathematics.bool2x3.op_Equality(System.Boolean,Unity.Mathematics.bool2x3)">
  operator ==(bool, bool2x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise equality operation on a bool value and a bool2x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator ==(bool lhs, bool2x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>Left hand side bool to use to compute componentwise equality.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Right hand side bool2x3 to use to compute componentwise equality.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise equality.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_Equality_" data-uid="Unity.Mathematics.bool2x3.op_Equality*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_Equality_Unity_Mathematics_bool2x3_System_Boolean_" data-uid="Unity.Mathematics.bool2x3.op_Equality(Unity.Mathematics.bool2x3,System.Boolean)">
  operator ==(bool2x3, bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise equality operation on a bool2x3 matrix and a bool value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator ==(bool2x3 lhs, bool rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Left hand side bool2x3 to use to compute componentwise equality.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>Right hand side bool to use to compute componentwise equality.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise equality.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_Equality_" data-uid="Unity.Mathematics.bool2x3.op_Equality*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_Equality_Unity_Mathematics_bool2x3_Unity_Mathematics_bool2x3_" data-uid="Unity.Mathematics.bool2x3.op_Equality(Unity.Mathematics.bool2x3,Unity.Mathematics.bool2x3)">
  operator ==(bool2x3, bool2x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise equality operation on two bool2x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator ==(bool2x3 lhs, bool2x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Left hand side bool2x3 to use to compute componentwise equality.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Right hand side bool2x3 to use to compute componentwise equality.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise equality.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_ExclusiveOr_" data-uid="Unity.Mathematics.bool2x3.op_ExclusiveOr*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_ExclusiveOr_System_Boolean_Unity_Mathematics_bool2x3_" data-uid="Unity.Mathematics.bool2x3.op_ExclusiveOr(System.Boolean,Unity.Mathematics.bool2x3)">
  operator ^(bool, bool2x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool2x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator ^(bool lhs, bool2x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>Left hand side bool to use to compute componentwise bitwise exclusive or.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Right hand side bool2x3 to use to compute componentwise bitwise exclusive or.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise bitwise exclusive or.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_ExclusiveOr_" data-uid="Unity.Mathematics.bool2x3.op_ExclusiveOr*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_ExclusiveOr_Unity_Mathematics_bool2x3_System_Boolean_" data-uid="Unity.Mathematics.bool2x3.op_ExclusiveOr(Unity.Mathematics.bool2x3,System.Boolean)">
  operator ^(bool2x3, bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise exclusive or operation on a bool2x3 matrix and a bool value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator ^(bool2x3 lhs, bool rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Left hand side bool2x3 to use to compute componentwise bitwise exclusive or.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>Right hand side bool to use to compute componentwise bitwise exclusive or.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise bitwise exclusive or.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_ExclusiveOr_" data-uid="Unity.Mathematics.bool2x3.op_ExclusiveOr*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_ExclusiveOr_Unity_Mathematics_bool2x3_Unity_Mathematics_bool2x3_" data-uid="Unity.Mathematics.bool2x3.op_ExclusiveOr(Unity.Mathematics.bool2x3,Unity.Mathematics.bool2x3)">
  operator ^(bool2x3, bool2x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise bitwise exclusive or operation on two bool2x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator ^(bool2x3 lhs, bool2x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Left hand side bool2x3 to use to compute componentwise bitwise exclusive or.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Right hand side bool2x3 to use to compute componentwise bitwise exclusive or.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise bitwise exclusive or.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_Implicit_" data-uid="Unity.Mathematics.bool2x3.op_Implicit*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_Implicit_System_Boolean__Unity_Mathematics_bool2x3" data-uid="Unity.Mathematics.bool2x3.op_Implicit(System.Boolean)~Unity.Mathematics.bool2x3">
  implicit operator bool2x3(bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Implicitly converts a single bool value to a bool2x3 matrix by assigning it to every component.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static implicit operator bool2x3(bool v)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>bool to convert to bool2x3</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Converted value.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_Inequality_" data-uid="Unity.Mathematics.bool2x3.op_Inequality*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_Inequality_System_Boolean_Unity_Mathematics_bool2x3_" data-uid="Unity.Mathematics.bool2x3.op_Inequality(System.Boolean,Unity.Mathematics.bool2x3)">
  operator !=(bool, bool2x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise not equal operation on a bool value and a bool2x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator !=(bool lhs, bool2x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>Left hand side bool to use to compute componentwise not equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Right hand side bool2x3 to use to compute componentwise not equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise not equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_Inequality_" data-uid="Unity.Mathematics.bool2x3.op_Inequality*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_Inequality_Unity_Mathematics_bool2x3_System_Boolean_" data-uid="Unity.Mathematics.bool2x3.op_Inequality(Unity.Mathematics.bool2x3,System.Boolean)">
  operator !=(bool2x3, bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise not equal operation on a bool2x3 matrix and a bool value.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator !=(bool2x3 lhs, bool rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Left hand side bool2x3 to use to compute componentwise not equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>Right hand side bool to use to compute componentwise not equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise not equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_Inequality_" data-uid="Unity.Mathematics.bool2x3.op_Inequality*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_Inequality_Unity_Mathematics_bool2x3_Unity_Mathematics_bool2x3_" data-uid="Unity.Mathematics.bool2x3.op_Inequality(Unity.Mathematics.bool2x3,Unity.Mathematics.bool2x3)">
  operator !=(bool2x3, bool2x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise not equal operation on two bool2x3 matrices.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator !=(bool2x3 lhs, bool2x3 rhs)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>lhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Left hand side bool2x3 to use to compute componentwise not equal.</p>
</dd>
    <dt><code>rhs</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Right hand side bool2x3 to use to compute componentwise not equal.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise not equal.</p>
</dd>
  </dl>











  <a id="Unity_Mathematics_bool2x3_op_LogicalNot_" data-uid="Unity.Mathematics.bool2x3.op_LogicalNot*"></a>

  <h3 id="Unity_Mathematics_bool2x3_op_LogicalNot_Unity_Mathematics_bool2x3_" data-uid="Unity.Mathematics.bool2x3.op_LogicalNot(Unity.Mathematics.bool2x3)">
  operator !(bool2x3)
  
  </h3>

  <div class="markdown level1 summary"><p>Returns the result of a componentwise not operation on a bool2x3 matrix.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool2x3 operator !(bool2x3 val)</code></pre>
  </div>

  <h4 class="section">参数</h4>
  <dl class="parameters">
    <dt><code>val</code> <a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>Value to use when computing the componentwise not.</p>
</dd>
  </dl>

  <h4 class="section">返回</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Unity.Mathematics.bool2x3.html">bool2x3</a></dt>
    <dd><p>bool2x3 result of the componentwise not.</p>
</dd>
  </dl>












</article>


        
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